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075 - Clash of Arms.dsk
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WAR.HELP1.S
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2019-02-17
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; ***************
; ** **
; * Clash of Arms *
; * *
; * Help Seg *
; ** **
; ***************
public FromHlp2
Start
on nocar goto link.term
setint(" ")
input \"Help: ";ka$
FromHlp2
setint(" ")
on nocar goto link.term
if ka$="Q" setint (""):link "a:war.start","MainCommand"
if ka$="?" print #0,'
____________________________________
| |
| Clash of Arms Help |
|____________________________________|
A: All Topics (Complete Help - Long)
1: General Description
2: Joining a Game
3: Main Menu Commands
4: Moving Around on the Map
5: Cities/New Armies
6: Merging/Splitting Armies/Boats
7: Attacking
8: Diplomacy
9: Winning/Losing
S: Short Quick Docs
I: Info about the Authors
Q: Quit'
if (ka$="1") or (ka$="A") gosub General
if (ka$="2") or (ka$="A") gosub Joining
if (ka$="3") or (ka$="A") gosub Commands
if (ka$="4") or (ka$="A") gosub Map
if ka$="S" gosub quick
if ka$="I" gosub about
if ka$="A" link "a:war.help2","FromHlp1"
if (val(ka$)>4) and (val(ka$)<10) link "a:war.help2","FromHlp1"
goto Start
about
print
setint(" ")
if pt=1 copy dr$+"about.authors":else copy dr$+"about.authors2"
setint("")
return
General
print #0,'
General Description
---------------------
Welcome to Clash of Arms, the first multi-player online war game for
GBBS. In many computer war games, it becomes easy to beat the predictable
strategies of the computerized opponent. This prompted us to write this game,
an online war game in which your opponents are five human players, other
users of the Bulletin Board. Read these instructions carefully, for it will
take keen knowledge of the game, brilliant strategy, shrewd diplomacy, and
a bit of luck if you plan to be the next Conqueror of the World.
Clash of Arms also works best when you can call and play every day. If you
are unable to call regularly, it is advised you do not J)oin a game.
Note to Sysops: If you would like to run Clash of Arms on your board, the
segs are avaiable as SHAREWARE. Look for Clash of Arms in the Transfer
Section, or you can download it from The Sound Barrier at 916-758-9540.
Requirements: In order to allow users of Macintosh, IBM, or other personal
computers to play, the game has been designed to support a
variety of terminal emulations.
You must own a terminal capable of one of the following emulations:
1) Proterm Special Emulation. This allows full-screen scrolling
in addition to enhanced mousetext menus.
2) ANSI/VT100. Full-screen scrolling is supported, but some of the
special mousetext menus are unavailable.
3) Datamedia. This does not support scrolling.
Game Layout: The known world consists of a 78 X 46 map, providing 3588
different screen locations to explore. When viewing the map,
only one half of it is seen at a time. If you have Proterm Special
Emulation, you may scroll up and down through the map to various
locations.
Playing the Game: There is a maximum of six players per game, labelled A - F.
The map is divided into two continents; a Northern Hemisphere and a
Southern Hempisphere. Three players start at the North, and three at
the South. Although only six players may play in one game, there may
be many different games playing simultaneously.
One game turn is divided into these different phases, in sequence:
1) Place New Armies (If available).
2) Split Armies.
3) Move / Attack Armies (3 moves/army).
4) Merge Armies.
You are allowed only one turn per day, and three moves per turn.
If you miss a few days, however, (do not call for several turns)
you will be given additional moves to make up for the lost turns.
You will be given 2 additional moves for every lost turn, up to
a maximum of 9 moves per turn.
Game Objective: Winning the game is simple; destroy all other armies on
the map. This is accomplished by attacking your opponent`s armies
and invading new cities. Should you be the victor, your name will
be placed in the conqueror`s Hall of Fame.
If all of your armies are destroyed, and you own no more cities,
then you have lost. You will be removed from the game, and your
name will appear on the War News as being defeated in shame.
All players begin the game with four armies and no cities.
Game Map: The game map may appear fairly complicated at first, but once the
symbols are learned the game becomes very easy to play.
-------------------------------------------------------------------------------
Key for Symbols on the Map: *** IMPORTANT! ***
-------------------------------------------------------------------------------
blank - A blank space represents empty land.
# - Mountain. Armies may not pass over the mountains.
: - Water. Armies may only cross water when in a boat.
= - Deep Water. This treacherous area of sea is impassable by boat.
+ - Empty Boat. Initially, there are various empty boats scattered
across the map, waiting for you to inhabit them. You may also
create a boat if necessary, which is described later.
a to f - Lowercase letters A through F represent armies which are either
on land or in a boat. The character identifies who the army
belongs to; e.g., character "a" is one of player A`s armies,
character "b" is one of player B`s armies, and so on.
There may only be 9 armies per square.
* - Unoccupied city, belonging to no one.
A to F - Capital letters A through F represent cities which have been
occupied. For example, "A" represents a city which belongs to
player A. There may or may not be armies in the city.
Hints for gameplay:
1) Remember that characters are much taller than they are wide.
As a result, horizontal distances look much shorter than they
really are, and vertical distances look much longer than they
really are.
2) Plan your moves carefully. Moving an extra space or two can
take up a whole extra turn.
3) Don`t forget, you can move diagonally and "squeeze" through certain
areas.
4) Use diplomacy and try negotiating with other players.
5) Blindly attacking any opponent is unwise; pick and choose the
better opponents to attack with the best odds of winning.':return
Joining
print #0,'
Joining a Game
----------------
Each game can have only six players. To allow more that six people to
play, there can be many different games going on at one time. The first thing
you will want to do in Clash of Arms is to join a game, and you will be
automatically placed in a game. As soon as the game is full (six players have
joined) you will be notifed through E-Mail that you may begin play. If you are
the sixth player to join, you may start immediately.':return
Commands
print #0,'
Main Menu Commands
--------------------
Play Your game: Leave the main menu and play your game. You will be informed
if you receive any new armies and will be able to place them
on the map. If you have been attacked, you will be informed.
Join a Game: Described in previous section.
View Your Map: Lets you view your map. This is useful if you have already
played, and want to look at your map again. (You can only
play once a day.)
Diplomacy: Takes you to the diplomacy menu, described in a later
section.
List All Games: Lists all current games. The list will show you the number
of players in each game, and weather or not it has started,
or is still awaiting more players.
View Other Games: Lets you see what else is going on. You can look at the map,
list of players, and hostility chart of any game. Here, you
can see who you are playing against, and other information
about your opponents, including: last date they played,
number of cities and armies, and the number of armies each
have killed of other people.
Hall of Fame: Shows list of Clash of Arms champions. Will your name be
here?
Surrender: Lets you abandon your game. If you feel that you have been
defeated, or just don`t want to play any more, surrendering
lets you quit your game.
Quit: Returns you back to the BBS.':return
Map
print #0,'
Moving Your Armies
--------------------
The heart of all wargames is the movement of your forces and battling
the opponent. Clash of Arms utilizes a simple set of rules for moving your
forces around.
Moving Armies: When you first enter the Move Army phase of the game, the map
will pop up and one of your armies will be highlighted. At the bottom
of the screen, will be a line similar to the following:
"Armies: 1 Terrain: Land Move 1(3),< > Select,ESC-abort,S-search"
Armies indicator: The number of armies in the current location.
In the above example, there is one army in the selected square.
Terrain: The terrain of the location. This will change accordingly as you
move to different types of terrain.
Move #: This indicates the move the current army is on. In the example,
you are on move #1 of 3 total allowed moves. Normally you are
allowed three moves per turn.
< > : Use this to select which army you would like to move. If you do
not wish to move the highlighted army at this time, press > and the
next army will be highlighted. Press < to move back to the previous
army. If you reach the last army, Clash of Arms will automatically
return you to any armies you may have skipped. Normally, Clash of
Arms selects the armies from top to bottom and left to right
on the map.
ESC : ESC will abort moving the current army, and selects the next army
for you to move. If you have no more armies, it will return to the
main menu.
CR : Pressing carriage return has the same effect as the escape key.
S : Search map. This option allows you to explore the map, and see
what is where.
* Note: All inputs are one key. There is no need to press return.
Moving Your Army: When your army is selected, the following keys move
the army in the indicated direction.
NW N NE
\ | /
\ | /
7,Q 8,W 9,E
\ | /
\ | /
W ----4,A--------------6,D---- E
/ | \
/ | \
1,Z 2,X 3,C
/ | \
/ | \
SW S SE
QWE 789
That is, the A D or 4 6 cluster of keys will move your army one square.
ZXC 123
Moving Restrictions:
1) Armies may not move onto mountains (#).
2) Armies may not move onto water (:) without a boat (+).
To board a boat, simply move your army on top of the (+).
To exit a boat, simply move your army off the boat and onto land.
3) Boats may not move through deep water (=).
4) Armies may not be stacked. That is, you may not move your army
onto or over one of your own armies. Merging armies together or
splitting them apart is described later.
Searching the Map: Often, before moving your army, you will want to see what
lies ahead. This can be accomplished by typing "S" for Search. You
will now be allowed to move the cursor around the map, and the status
line at the bottom of the screen will update you on the cursor`s
location.
QWE 789
The A D or 4 6 keys will move the cursor one square.
ZXC 123
I
The J K keys will move the cursor several squares.
M
I - 4 squares up
M - 4 squares down
J - 10 squares left
K - 10 squares right
When you are done searching the map, type ESC and Clash of Arms will
return you to where you had left off before typing "S".':return
link.term
link "a:war.start","termgame"
quick
copy dr$+"help.quick"
return